But if they are updated, at least we'll know, so we can deal with it then.īy the way, a lot of the IL rules are out of date (the lap times don't reflect 1.0). (If you don't use the timer mod, should loading times just be counted?)Īdd-on karts are allowed to be downloaded as far as I was aware, since the AI won't use them as long as you select karts from the "standard" category and not the "all" or "add-ons" category?Īs for the add-ons, I think it's unlikely that any of the add-ons on the site are going to be updated, considering they almost all of them are former official tracks (with the exception of Black Forest, which won't be updated for other reasons). In Story Mode I believe you don't have to use the timer mod (I think this might be up for debate), but it is in your advantage to use it since it doesn't count loading times. In general, make sure the video includes the accurate time somewhere. So if you don't record a live run, show us the screen preceding the replay where it says what time the replay file got (this time is accurate). This is also different from the time that your replay ghost gets. This is different from the two-digit time you see in the top-left corner. For time trials (in 1.0), we go by the three-digit time you see when you finish the run. Thanks for this post! I think a detailed explanation of the rules like this is very helpful. Theodorepringle theodorepringle and Fouks Fouks like this. I'm uneasy about accepting add-on karts for ILs though, but if someone thinks they should be allowed then we can argue about it lol. For the ILs I am ok with what I put on the leaderboard so far, but if someone wants to time trial a different track we could discuss adding it.Īs far as karts though, we can choose a few of the well-made karts to put in the mod. So for the mod, we can just choose the 21 best add-ons. The ILs would be subject to change as add-ons are updated (because I want there to be a sort of up-to-date leaderboard for add-ons in general), but we would also have full runs of Story Mode to our modded game, which may only be updated once in a while. My idea was to keep the modded game separated from the ILs. Īnd I think it's okay if we allow for additional add-ons that aren't in our mod as ILs. And since a lot of the add-on music is either the default music or something from the main game, we could add custom music (from or something) like what I do with the add-ons that I play-you can look at my add-on time trials to see if you like the music or not. And I think we could save the other mods for another sub-game. That would make for an interesting Story Mode. One thing we could do is have a mod where we replace each of the 21 main tracks with an add-on.
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